Community code record read 2026-10-18 · No in-game redemption guarantee · Sources and status
Abyss Roblox Codes

Race mechanics compared

Sea Angel vs Shark

Sea Angel ties several effects to tube speed and oxygen state; Shark is the more direct damage/cooldown option.

The differences that affect a dive

  • Sea Angel lists +10% speed, +25% oxygen and +15% Cash, with bonus damage equal to 35% of tube speed. Changing the tube can therefore affect that damage contribution.
  • Its catch-progress benefit starts below 50% oxygen and is strongest at 20%; extra sprint consumption stops below 20%. Shark instead adds +20% damage, reduces cooldown by 0.4 seconds and has a separate below-30%-oxygen damage condition.
  • Shark’s tube boost consumes 50% less oxygen. This is not the same trigger or wording as Sea Angel’s very-low-oxygen sprint passive, so there is no basis to apply both to every movement action.
  • Sea Angel is Mythic at 0.1% normal/0.5% Lucky; Shark Legendary at 1%/5%. Keeping a useful Shark can be preferable to paying for a much rarer target whose conditional effects your route barely uses.

Sea Angel full mechanics

A player who can manage a return route while making deliberate use of movement and low-oxygen conditions.

Limitations

  • Low-oxygen effects are conditional; the race is not an oxygen refill on every catch.
  • Tube speed changes the speed-based damage contribution.
  • Its listed base chance is as low as Kraken, not a cheaper rarity tier.

Shark full mechanics

A player prioritizing damage and boost consumption, after checking whether the low-oxygen condition is safe for the route.

Limitations

  • Cooldown reduction is a reduction, not an extra 0.4-second delay.
  • The low-oxygen damage entry is not always active.
  • It does not have Vampire Squid’s catch-triggered oxygen recovery.

Before rerolling

Mechanics and percentages above are attributed to the original community Races record, read October 18 through an indexed mid-2026 page. This is a comparison of recorded effects, not a new damage benchmark or a complete game-pity model. Check your current client if a passive or cost differs.

Use the Star Shards budget to see what you can afford, including Lucky cost and any slot reserve. Use the personal tier board to record priorities rather than treating an editorial letter as a universal verdict.

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