Community code record read 2026-10-18 · No in-game redemption guarantee · Sources and status
Abyss Roblox Codes

Your race priorities

Abyss race tier list and personal board

Assign a tier using each card’s menu, or drag it to a row. All races start unranked: this board records your priorities, not an unsupported universal damage ranking.

The race reference summarizes the main Mythic/Legendary/Epic picks. The board also includes the other recorded races, including the non-rollable Human starting race. Menu controls work without dragging.

Board changes are stored only in this browser if storage is available.

S — Your highest priority

A — Strong fit for your route

B — Useful in some situations

C — Lower personal priority

U — Unranked

Kraken

0.1% normal / 0.5% Lucky

25% Weight; 15% XP; 15% Cash; Every fish caught increases Damage by +0.04% permanently (Caps at +50%); On death, regenerate 100% Oxygen and deal 300% AoE Damage (8m Cooldown)

Full mechanics and conditions

Sea Angel

0.1% normal / 0.5% Lucky

10% Speed; 25% Oxygen; 15% Cash; While oxygen is below 20%, sprinting no longer consumes extra oxygen.; Gain bonus damage equal to 35% of your tube speed.; As oxygen falls below 50%, your focus sharpens, increasing catching minigame progress speed. This bonus scales with lower oxygen and caps when oxygen reaches 20%.

Full mechanics and conditions

Vampire Squid

1% normal / 5% Lucky

20% Oxygen; 10% XP Gain; 15% Weight; When catching a fish, regenerate oxygen for 10% of damage dealt (20s Cooldown)

Full mechanics and conditions

Shark

1% normal / 5% Lucky

10% Cash; -0.4s Cooldown; 20% Damage; 30% More Damage when Oxygen is below 30%; Tube boost consumes 50% less oxygen

Full mechanics and conditions

Crab

2.5% normal / 10.5% Lucky

15% Oxygen; 5% XP; 15% Weight; 25% Chance to absorb incoming attacks

Full mechanics and conditions

Anglerfish

2.5% normal / 10.5% Lucky

8% Cash; -0.2s Cooldown; 12% Damage; 20% Chance for double drops when catching fish; Illuminates surroundings in darkness

Full mechanics and conditions

Narwhal

4.6% normal / 12.6% Lucky

8% Speed; 15% Damage; 10% Chance to deal double damage

Spirit

4.6% normal / 12.6% Lucky

-0.3s Cooldown; 8% Cash; Instead of dying you regenerate 30% oxygen (3m Cooldown)

Puffer

4.6% normal / 12.6% Lucky

10% Oxygen; 15% Weight; Reflects 20% of incoming damage back to the attacker

Monkey

9.6% normal / 10.3% Lucky

10% Speed; 10% Weight

Cyclops

9.6% normal / 10.3% Lucky

-0.2s Cooldown; 10% Damage

Fish

9.6% normal / 10.3% Lucky

10% Oxygen; 5% Speed

Poop

16.6% normal / 0% Lucky

10% Damage

Elf

16.6% normal / 0% Lucky

5% Speed

Coral

16.6% normal / 0% Lucky

10% Oxygen

Human

Starting race; no listed roll chance

No passive listed in this record.

How to choose a useful tier

Rank for the part of your route that limits you. Shark reduces cooldown and adds damage; Vampire Squid supports oxygen with catch-triggered recovery; Anglerfish adds catch-drop utility and light; Crab provides a chance to absorb attacks. Kraken’s damage accumulates with catches, while Sea Angel has tube-speed and oxygen-state conditions. A single letter cannot show all those differences.

The original community Races record supplies the passives and rounded chances, read October 18 through an indexed mid-2026 page. These are not this site’s measured performance rankings. A zero Lucky entry for a common race means the listed Lucky distribution excludes it; Human is not listed as a roll target.

A board edit does not change the game or recommend spending. Use the eight focused pair comparisons and shard budget before replacing a useful race. Saved data contains only race slugs and personal tier letters; no account is required.